BIS fnc loop: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
m (Text replacement - "{{Inline code|" to "{{ic|") |
||
Line 24: | Line 24: | ||
* timer: [[Number]] - (Optional, default 0) delay between executions | * timer: [[Number]] - (Optional, default 0) delay between executions | ||
* timerType: [[String]] - (Optional, default "seconds") can be "seconds" or "frames" | * timerType: [[String]] - (Optional, default "seconds") can be "seconds" or "frames" | ||
* conditionStart: [[Code]] - (Optional, default {{ | * conditionStart: [[Code]] - (Optional, default {{ic|{ [[true]] <nowiki>}</nowiki>}}) will ''wait'' until the condition is met to start the code | ||
* conditionEnd: [[Code]] - (Optional, default {{ | * conditionEnd: [[Code]] - (Optional, default {{ic|{ [[false]] <nowiki>}</nowiki>}}) stops the loop as soon as the ending condition is met (after the end of ''code'') | ||
* executeOnce: [[Boolean]] - (Optional, default [[false]]) | * executeOnce: [[Boolean]] - (Optional, default [[false]]) | ||
Revision as of 18:11, 27 February 2021
Description
- Description:
- Loop stacked code/function with timing and conditional control. Code and conditions are executed in non-scheduled environment.
- Execution:
- call
- Groups:
- Program Flow
Syntax
- Syntax:
- Syntax needed
- Parameters:
- action: String - can be one of:
- "initialize" - Initializes game loop (not required as internal AUTO_INITIALIZE variable is set to true)
- "terminate" - Terminates game loop (required as internal AUTO_TERMINATE variable is not set to true)
- "itemAdd" - Adds an item to loop
- "itemRemove" - Remove item from loop with id "uniqueId"
- "onEachFrame" - internally used by "initialize"
- "itemExecute" - internally used by "onEachFrame"
- parameters: Array - used with "itemAdd" and "itemRemove" action ("itemRemove" only takes id):
- id: String - loop unique id
- code: Code or String - code to be executed
- timer: Number - (Optional, default 0) delay between executions
- timerType: String - (Optional, default "seconds") can be "seconds" or "frames"
- conditionStart: Code - (Optional, default
{ true }
) will wait until the condition is met to start the code - conditionEnd: Code - (Optional, default
{ false }
) stops the loop as soon as the ending condition is met (after the end of code) - executeOnce: Boolean - (Optional, default false)
- Return Value:
- Nothing
Examples
- Example 1:
// hints time every five seconds ["itemAdd", ["uniqueId", { hint str time; }, 5]] call BIS_fnc_loop;
- Example 2:
// removes stacked loop with id of uniqueId ["itemRemove", ["uniqueId"]] call BIS_fnc_loop;
- Example 3:
// hints time every frame after BIS_variable is assigned ["itemAdd", ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }]] call BIS_fnc_loop;
- Example 4:
// hints time every five seconds after BIS_variable is assigned ["itemAdd", ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }]] call BIS_fnc_loop;
- Example 5:
// hints time every frame ["itemAdd", ["uniqueId", { hint str time; }]] call BIS_fnc_loop;
- Example 6:
// remove item from loop with id "uniqueId" ["itemRemove", ["uniqueId"]] call BIS_fnc_loop;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note