BIS fnc holdKey: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|1.78 | |version1= 1.78 | ||
|gr1 = Interaction | |gr1 = Interaction | ||
|Function that executes a user-defined code when a key has been held down for a long enough time. | |descr= Function that executes a user-defined code when a key has been held down for a long enough time. | ||
|[display, key, time, code, control] call '''BIS_fnc_holdKey''' | |s1= [display, key, time, code, control] call '''BIS_fnc_holdKey''' | ||
|p1= [[Display]] | |p1= display: [[Display]] - Display the event is attached to. By default it is the map display | ||
| | |p2= key: [[Number]] - What key to press. See [[DIK KeyCodes]] | ||
|p3= time: [[Number]] - How long the key has to be held down in seconds | |||
|p4= code: [[Code]] - Code to be executed when key is held down for long enough. [[canSuspend]] returns [[true]] inside the code | |||
|p5= control: [[Control]] - (optional, default [[controlNull]] - Text control to be used in place of the default "Press X to skip" control. | |||
|r1= [[Nothing]] | |||
|x1= <code><nowiki>[</nowiki>[[findDisplay]] 46,36,5, {[[hint]] "Key 'J' pressed for 5 seconds"}] [[call]] [[BIS_fnc_holdKey]]; // Action is added to the mission display</code> | |x1= <code><nowiki>[</nowiki>[[findDisplay]] 46,36,5, {[[hint]] "Key 'J' pressed for 5 seconds"}] [[call]] [[BIS_fnc_holdKey]]; // Action is added to the mission display</code> | ||
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|seealso= [[BIS_fnc_holdActionAdd]], [[addAction]] | |seealso= [[BIS_fnc_holdActionAdd]], [[addAction]] | ||
}} | }} | ||
Revision as of 12:56, 26 March 2021
Description
- Description:
- Function that executes a user-defined code when a key has been held down for a long enough time.
- Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [display, key, time, code, control] call BIS_fnc_holdKey
- Parameters:
- display: Display - Display the event is attached to. By default it is the map display
- key: Number - What key to press. See DIK KeyCodes
- time: Number - How long the key has to be held down in seconds
- code: Code - Code to be executed when key is held down for long enough. canSuspend returns true inside the code
- control: Control - (optional, default controlNull - Text control to be used in place of the default "Press X to skip" control.
- Return Value:
- Nothing
Examples
- Example 1:
[findDisplay 46,36,5, {hint "Key 'J' pressed for 5 seconds"}] call BIS_fnc_holdKey; // Action is added to the mission display
Additional Information
- See also:
- BIS_fnc_holdActionAddaddAction
Notes
-
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