isPlayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
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<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | |||
<dd class="notedate">Posted on 1 August, 2006</dd> | <dd class="notedate">Posted on 1 August, 2006</dd> | ||
<dt class="note">[[User:Kronzky|Kronzky]]</dt> | <dt class="note">[[User:Kronzky|Kronzky]]</dt> | ||
<dd class="note">This is not the same as testing object == [[player]], because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander. | <dd class="note">This is not the same as testing object == [[player]], because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander. | ||
</dl> | </dl> |
Revision as of 13:28, 5 April 2021
Description
- Description:
- Checks if given person is a player. Returns true for headless clients as well.
- Groups:
- Multiplayer
Syntax
Examples
- Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
- Example 2:
_playerCount = {isPlayer _x} count playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer