BIS fnc setPPeffectTemplate: Difference between revisions
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| Apply post-process effects according to template from [[Description.ext#CfgPostprocessTemplates|CfgPostprocessTemplates]]. | | Apply post-process effects according to template from [[Description.ext#CfgPostprocessTemplates|CfgPostprocessTemplates]]. |
Revision as of 12:41, 11 April 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- Syntax needed
- Parameters:
- template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".
Available game templates are:- "Default"
- "BlackAndWhite"
- "Mediterranean"
- "EastWind"
- "RealIsBrown"
- transition: Number - (Optional, default 0) time to apply the post-process
- global: Boolean - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network
- Return Value:
- Return value needed
Examples
- Example 1:
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
- Example 2:
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
- Example 3:
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext
Additional Information
- See also:
- Post process effectsppEffectCreateppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note