BIS fnc setPPeffectTemplate: Difference between revisions

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| Apply post-process effects according to template from [[Description.ext#CfgPostprocessTemplates|CfgPostprocessTemplates]].
| Apply post-process effects according to template from [[Description.ext#CfgPostprocessTemplates|CfgPostprocessTemplates]].

Revision as of 12:41, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Systems

Syntax

Syntax:
Syntax needed
Parameters:
template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".
Available game templates are:
  • "Default"
  • "BlackAndWhite"
  • "Mediterranean"
  • "EastWind"
  • "RealIsBrown"
transition: Number - (Optional, default 0) time to apply the post-process
global: Boolean - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network
Return Value:
Return value needed

Examples

Example 1:
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
Example 2:
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
Example 3:
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext

Additional Information

See also:
Post process effectsppEffectCreateppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note