selectionPosition: Difference between revisions

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* "LandContact"
* "LandContact"
* "HitPoints"
* "HitPoints"
* "ViewGeometry" (''since Arma 3 v2.06.147636'')


|r2= [[Array]] - relative position in model space. If selection does not exist, {{ic|[0, 0, 0]}} is returned.
|r2= [[Array]] - relative position in model space. If selection does not exist, {{ic|[0, 0, 0]}} is returned.

Revision as of 12:17, 20 May 2021

Hover & click on the images for description

Description

Description:
Returns selection position in model space pertaining to the current animation in render time scope. When default syntax is used, command searches first in Memory level, then in Geometry level, FireGeometry level, LandContact level and finally in HitPoints level and returns on the first matching find. The alt syntax allows to specify which one of these levels to search in instead. If a selection does not exist [0,0,0] is returned.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
object selectionPosition selectionName
Parameters:
object: Object
selectionName: String
Return Value:
Array - relative position in model space. If selection does not exist, [0, 0, 0] is returned.

Alternative Syntax

Syntax:
object selectionPosition [selectionName, LODName] Template:Since
Parameters:
object: Object
[selectionName, LODName]: Array
selectionName: String
LODName: String - LOD name, one of the following:
  • "Memory"
  • "Geometry"
  • "FireGeometry"
  • "LandContact"
  • "HitPoints"
  • "ViewGeometry" (since Arma 3 v2.06.147636)
Return Value:
Array - relative position in model space. If selection does not exist, [0, 0, 0] is returned.

Examples

Example 1:
_inModelPosition = player selectionPosition "head_hit";
Example 2:
_inModelPosition = player selectionPosition "pelvis";
Example 3:
_inModelPosition = player selectionPosition "head";
Example 4:
_inModelPosition = player selectionPosition "camera";

Additional Information

See also:
modelToWorld selectionNames getAllHitPointsDamage

Notes

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Only post proven facts here! Add Note


Posted on June 25, 2017 - 15:13 (UTC)
Killzone Kid
Do use the filter that comes with Alt Syntax to suit your needs. For example player has 3 selections called "head" and their selectionPositions are quite different from each other: player selectionPosition ["head", "Memory"]; // [0.173798,0.330415,1.37783] player selectionPosition ["head", "FireGeometry"]; // [0.14375,0.206039,1.44689] player selectionPosition ["head", "HitPoints"]; // [0.144257,0.306769,1.53471]