setLightBrightness: Difference between revisions
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m (removed note about setLightBrightness) |
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<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd> | <dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd> | ||
<dt class="note">[[User:Feersum|Feersum]]</dt> | <dt class="note">[[User:Feersum|Feersum]]</dt> |
Revision as of 21:43, 5 June 2021
Description
- Description:
- Set brightness of light.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightBrightness brightness
- Parameters:
- light: Object
- brightness: Number
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightBrightness 2;
Additional Information
- See also:
- setLightIntensity setLightAmbient setLightColor lightAttachObject lightDetachObject setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect