BIS fnc setHitPointDamage: Difference between revisions

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* [[false]] - apply damage to given HitPoint only
* [[false]] - apply damage to given HitPoint only


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[<nowiki/>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code>
|x1= <code>[<nowiki/>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code>

Revision as of 10:03, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - Entity to which damage applies
hitPoint: String - HitPoint to which damage applies
damage: Number - Amount of damage to apply
useDependency (Optional, default true): Boolean
  • true - distribute damage to dependent HitPoints as well
  • false - apply damage to given HitPoint only
Return Value:
Nothing

Examples

Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;

Additional Information

See also:
setHitPointDamage

Notes

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