setBleedingRemaining: Difference between revisions

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m (Text replacement - " {{uc:{{PAGENAME}}}}" to "")
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
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|p2= time: [[Number]]
|p2= time: [[Number]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_unit [[setBleedingRemaining]] 60;
|x1= <code>_unit [[setBleedingRemaining]] 60;

Revision as of 10:19, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemainingisBurningisBleeding

Notes

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Only post proven facts here! Add Note