BIS fnc setPPeffectTemplate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) - ([a-z -]+) \|x1=" to "|r1=$1 - $2 |x1=") |
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|p3= global: [[Boolean]] - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network | |p3= global: [[Boolean]] - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network | ||
| [[Boolean]] - true when done | |r1= [[Boolean]] - true when done | ||
|x1= <code>["Mediterranean", 3, false] [[call]] [[BIS_fnc_setPPeffectTemplate]];</code> | |x1= <code>["Mediterranean", 3, false] [[call]] [[BIS_fnc_setPPeffectTemplate]];</code> |
Revision as of 14:35, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- Syntax needed
- Parameters:
- template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".
Available game templates are:- "Default"
- "BlackAndWhite"
- "Mediterranean"
- "EastWind"
- "RealIsBrown"
- transition: Number - (Optional, default 0) time to apply the post-process
- global: Boolean - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network
- Return Value:
- Boolean - true when done
Examples
- Example 1:
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
- Example 2:
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
- Example 3:
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext
Additional Information
- See also:
- Post process effectsppEffectCreateppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note