getHideFrom: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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Line 15: | Line 15: | ||
|p2= enemy: [[Object]] | |p2= enemy: [[Object]] | ||
| [[Array]] - [[ASLToATL]] representation of the believed [[aimPos]] of the enemy object | |r1=[[Array]] - [[ASLToATL]] representation of the believed [[aimPos]] of the enemy object | ||
|x1= <code>_pos = [[player]] [[getHideFrom]] _enemy;</code> | |x1= <code>_pos = [[player]] [[getHideFrom]] _enemy;</code> |
Revision as of 20:46, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- enemy: Object
- Return Value:
- Array - ASLToATL representation of the believed aimPos of the enemy object
Examples
- Example 1:
_pos = player getHideFrom _enemy;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 25, 2015 - 07:15 (UTC)
- Benargee
- This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample