lineIntersects: Difference between revisions

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|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported


| [[Boolean]] - true if intersection
|r1=[[Boolean]] - true if intersection


|x1= <code>[[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code>
|x1= <code>[[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code>

Revision as of 21:00, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Geometry

Syntax

Syntax:
Syntax needed
Parameters:
[begPos, endPos, objIgnore1, objIgnore2]: Array
begPos: PositionASL
endPos: PositionASL
objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
Return Value:
Boolean - true if intersection

Examples

Example 1:
lineIntersects [eyePos player, aimPos chopper, player, chopper]

Additional Information

See also:
lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsWithlineIntersectsObjscursorObjectcursorTargetcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on may 31, 2012 - 10:46 (CEST)
Lou Montana
Please note the difference :