addRating: Difference between revisions

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|seealso= [[Side relations]], [[ArmA: Rating Values|Rating Values]], [[rating]], [[rank]], [[setUnitRank]], [[sideEnemy]]
|seealso= [[Side relations]], [[ArmA: Rating Values|Rating Values]], [[rating]], [[rank]], [[setUnitRank]], [[sideEnemy]]
}}
}}


{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}

Revision as of 22:58, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
rating: Number
Return Value:
Nothing

Examples

Example 1:
player addRating 2000;

Additional Information

See also:
Side relationsRating ValuesratingranksetUnitRanksideEnemy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 16, 2014 - 19:11 (UTC)
Benargee
Since there is no setRating command, its expected behaviour can scripted as such: BNRG_fnc_setRating = { _setRating = _this select 0; _unit = _this select 1; _getRating = rating _unit; _addVal = _setRating - _getRating; _unit addRating _addVal; }; [1000,player] call BNRG_fnc_setRating//set player rating 1000 Using this example, no matter what the units rating was before, it will always set its rating to 1000.