ropeUnwound: Difference between revisions

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m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=")
Line 13: Line 13:
|p1= rope: [[Object]] - given rope object
|p1= rope: [[Object]] - given rope object


| [[Boolean]] - [[true]] if unwinding is complete
|r1= [[Boolean]] - [[true]] if unwinding is complete
 
|x1= <code>[[waitUntil]] { [[ropeUnwound]] ([[ropes]] heli1 [[select]] 0) };
|x1= <code>[[waitUntil]] { [[ropeUnwound]] ([[ropes]] heli1 [[select]] 0) };
[[hint]] "Unwinding Complete";</code>
[[hint]] "Unwinding Complete";</code>

Revision as of 13:22, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Ropes and Sling Loading

Syntax

Syntax:
Syntax needed
Parameters:
rope: Object - given rope object
Return Value:
Boolean - true if unwinding is complete

Examples

Example 1:
waitUntil { ropeUnwound (ropes heli1 select 0) }; hint "Unwinding Complete";

Additional Information

See also:
ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown

Notes

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