posScreenToWorld: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Positions | |gr1= Positions | ||
| Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to | |descr= Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to it. | ||
| map | |s1= map [[posScreenToWorld]] [x, y] | ||
|p1= map : [[Control]] - map control | |p1= map: [[Control]] - map control | ||
|p2 | |p2= x: [[Number]] - screen X | ||
| | |p3= y: [[Number]] - screen Y | ||
|r1= [[Array]] - world position in format [x,y,0] | |r1= [[Array]] - world position in format [x,y,0] | ||
|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code> | |x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code> | ||
|x2= <code>_worldCoord = _control [[posScreenToWorld]] [_x, _y];</code> | |x2= <code>_worldCoord = _control [[posScreenToWorld]] [_x, _y];</code> | ||
|x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code> | |x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code> | ||
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You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. | You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. | ||
The return Array is in | The return Array is in 2D, you can use it with all set-position commands. | ||
< | <code>_x = returnArray [[select]] 0; | ||
_y = returnArray select 1;</ | _y = returnArray [[select]] 1;</code> | ||
</dl> | </dl> | ||
Revision as of 19:10, 12 June 2021
Description
- Description:
- Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to it.
- Groups:
- Positions
Syntax
- Syntax:
- map posScreenToWorld [x, y]
- Parameters:
- map: Control - map control
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Array - world position in format [x,y,0]
Examples
- Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
- Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
- Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 7, 2007 - 10:03
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions