addRating: Difference between revisions

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m (Text replacement - " \| ofp \|1.00 +\|([^g])" to " | ofp |1.00 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arma3 |version7= 0.50 |$1")
m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=")
Line 35: Line 35:
<br><br>See also: [[Arma_3:_Event_Handlers#HandleRating]]
<br><br>See also: [[Arma_3:_Event_Handlers#HandleRating]]


| unitName '''addRating''' rating
|s1=  unitName '''addRating''' rating


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]

Revision as of 22:44, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
unitName addRating rating
Parameters:
unitName: Object
rating: Number
Return Value:
Nothing

Examples

Example 1:
player addRating 2000;

Additional Information

See also:
Side relationsRating ValuesratingranksetUnitRanksideEnemy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 16, 2014 - 19:11 (UTC)
Benargee
Since there is no setRating command, its expected behaviour can scripted as such: BNRG_fnc_setRating = { _setRating = _this select 0; _unit = _this select 1; _getRating = rating _unit; _addVal = _setRating - _getRating; _unit addRating _addVal; }; [1000,player] call BNRG_fnc_setRating//set player rating 1000 Using this example, no matter what the units rating was before, it will always set its rating to 1000.