getObjectFOV: Difference between revisions
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| Returns Field of View of the given object in [[rad]]ians. Static objects return default value, which is 1. FOV of [[objNull]] is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.{{Feature | Informative | The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with [[getResolution]] to adjust for the difference if required.}} | | Returns Field of View of the given object in [[rad]]ians. Static objects return default value, which is 1. FOV of [[objNull]] is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.{{Feature | Informative | The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with [[getResolution]] to adjust for the difference if required.}} | ||
| [[getObjectFOV]] object | |s1= [[getObjectFOV]] object | ||
|p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom | |p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom |
Revision as of 23:07, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getObjectFOV object
- Parameters:
- object: Object - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
- Return Value:
- Number - FOV in radians
Examples
- Example 1:
_objFOV = getObjectFOV player;
- Example 2:
_objFOVinDegrees = deg getObjectFOV cursorObject;
- Example 3:
_objType = getObjectFOV vehicle player;
- Example 4:
- Perceived distance to an object:
_vdist = (player distance _obj) * (getObjectFOV player / 0.75);
Additional Information
- See also:
- getObjectTypegetResolution
Notes
-
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