lineIntersects: Difference between revisions

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m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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<br><br>'''NOTE:''' Doesn't work under water. Max harcoded distance is 1000m.
<br><br>'''NOTE:''' Doesn't work under water. Max harcoded distance is 1000m.


| '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2]
|s1=  '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2]
 
|p1=[begPos, endPos, objIgnore1, objIgnore2]: [[Array]]
|p1=[begPos, endPos, objIgnore1, objIgnore2]: [[Array]]
|p2= begPos: [[PositionASL]]
|p2= begPos: [[PositionASL]]

Revision as of 23:12, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Geometry

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
[begPos, endPos, objIgnore1, objIgnore2]: Array
begPos: PositionASL
endPos: PositionASL
objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
Return Value:
Boolean - true if intersection

Examples

Example 1:
lineIntersects [eyePos player, aimPos chopper, player, chopper]

Additional Information

See also:
lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsWithlineIntersectsObjscursorObjectcursorTargetcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on may 31, 2012 - 10:46 (CEST)
Lou Montana
Please note the difference :