terrainIntersectASL: Difference between revisions
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For AGL variant, see [[terrainIntersect]]. | For AGL variant, see [[terrainIntersect]]. | ||
| [[terrainIntersectASL]] [pos1, pos2] | |s1= [[terrainIntersectASL]] [pos1, pos2] | ||
|p1= [pos1, pos2]: [[Array]] | |p1= [pos1, pos2]: [[Array]] |
Revision as of 23:26, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Math - Geometry
Syntax
- Syntax:
- terrainIntersectASL [pos1, pos2]
- Parameters:
- [pos1, pos2]: Array
- pos1: Array - start position in format PositionASL
- pos2: Array - end position in format PositionASL
- Return Value:
- Boolean
Examples
- Example 1:
_intersects = terrainIntersectASL [getPosASL player, getPosASL chopper];
- Example 2:
_intersects = terrainIntersectASL [eyePos player, eyePos enemy1];
Additional Information
- See also:
- terrainIntersectAtASLlineIntersectsSurfacesintersectlineIntersectslineIntersectsWithterrainIntersectlineIntersectsObjscheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on may 31, 2012 - 10:40 (CEST)
- Lou Montana
- Please note the difference :
- terrainIntersect
- terrainIntersectASL
- lineIntersects
- lineIntersectsWith
- lineIntersectsObjs
- intersect
- Posted on may 31, 2012 - 10:40 (CEST)
- Rocket
- This command is CPU intensive on the engine, be careful with its use.
- Posted on March 2, 2019 - 20:29 (UTC)
- bloodwyn1756
- If one of the two positions is below sea level, the command always returns true.