vectorMagnitudeSqr: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
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|Squared magnitude of a 3D vector.
|Squared magnitude of a 3D vector.


| [[vectorMagnitudeSqr]] vector
|s1=  [[vectorMagnitudeSqr]] vector


|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)

Revision as of 23:27, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitudeSqr vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm: Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2); It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.