BIS fnc scriptedMove: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[Script.+) * +\|x1=" to " |r1=$1 |x1=") |
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|p5= animLength: [[Number]] - ('''not''' optional if ''walkAnim'' is defined) | |p5= animLength: [[Number]] - ('''not''' optional if ''walkAnim'' is defined) | ||
| [[Script_(Handle)|Script Handle]] | |r1=[[Script_(Handle)|Script Handle]] | ||
|x1= <code>[myUnit, [<nowiki/>[[getMarkerPos]] "wp1", [[getMarkerPos]] "wp2", [[getMarkerPos]] "wp3"]] [[call]] [[BIS_fnc_scriptedMove]];</code> | |x1= <code>[myUnit, [<nowiki/>[[getMarkerPos]] "wp1", [[getMarkerPos]] "wp2", [[getMarkerPos]] "wp3"]] [[call]] [[BIS_fnc_scriptedMove]];</code> |
Revision as of 03:33, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [unit, waypoints, code, walkAnim, animLength] call BIS_fnc_scriptedMove
- Parameters:
- unit: Object
- waypoints: Array of Positions
- code: Code - (Optional, default
{}
) code to run after waypoint completion - walkAnim: String - (Optional, default "AmovPercMwlkSnonWnonDf")
- animLength: Number - (not optional if walkAnim is defined)
- Return Value:
- Script Handle
Examples
- Example 1:
[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;
Additional Information
- See also:
- movesetDriveOnPath
Notes
-
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