BIS fnc getIntersectionsUnderCursor: Difference between revisions

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m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - " \|p([0-9]{1,2})=([^ ]+) + \| *(\[\[Arr.+) * " to " |p$1=$2 |r1=$3 ")
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|p7= maxResults (Optional): [[Number]] - Max results to return. -1 to return every result. Default: 1
|p7= maxResults (Optional): [[Number]] - Max results to return. -1 to return every result. Default: 1


|[[Array]] of intersections in format [<nowiki/>[intersectPosASL, surfaceNormal, intersectObj, parentObject],...] where:
|r1=[[Array]] of intersections in format [<nowiki/>[intersectPosASL, surfaceNormal, intersectObj, parentObject],...] where:
* intersectPosASL - the actual position where line intersects surface
* intersectPosASL - the actual position where line intersects surface
* [[surfaceNormal]] - a normal to the intersected surface  
* [[surfaceNormal]] - a normal to the intersected surface  

Revision as of 03:46, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults] call BIS_fnc_getIntersectionsUnderCursor
Parameters:
[begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults, LOD1, LOD2]: Array
begPosASL: PositionASL - virtual line start
endPosASL: PositionASL - virtual line end
ignoreObj1 (Optional): Object - first object to ignore or objNull: Default: objNull
ignoreObj2 (Optional): Object - second object to ignore or objNull: Default: objNull
sortMode (Optional): Boolean - true: closest to furthest, false: furthest to closest. Default: true
maxResults (Optional): Number - Max results to return. -1 to return every result. Default: 1
Return Value:
Array of intersections in format [[intersectPosASL, surfaceNormal, intersectObj, parentObject],...] where:
  • intersectPosASL - the actual position where line intersects surface
  • surfaceNormal - a normal to the intersected surface
  • intersectObject - the object the surface belongs to (could be proxy object) - objNull if terrain
  • parentObject - the object proxy object belongs to (not always the same as intersect object) - objNull if terrain

Examples

Example 1:
[ eyePos player, aimPos chopper, player, chopper, true ] call BIS_fnc_getIntersectionsUnderCursor;

Additional Information

See also:
lineIntersectsSurfaces

Notes

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