animationState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
Line 60: Line 60:
<code>[[animationState]] _unit //e.g. "amovpercmstpsraswrfldnon"</code>
<code>[[animationState]] _unit //e.g. "amovpercmstpsraswrfldnon"</code>
</dd>
</dd>
</dl>
</dl>

Revision as of 16:08, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
Groups:
Animations

Syntax

Syntax:
animationState unitName
Parameters:
unitName: Object
Return Value:
String

Examples

Example 1:
_state = animationState player;

Additional Information

See also:
switchMoveplayMoveBIS_fnc_ambientAnimGetParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 22, 2014 - 23:30
ffur2007slx2_5
(A3 1.26) To sort animation state by keyword, use BIS_fnc_ambientAnimGetParams ("KNEEL" call BIS_fnc_ambientAnimGetParams) select 0; //return: ["amovpknlmstpslowwrfldnon"…] Useful keywords are: "STAND", "WATCH", "GUARD", "LISTEN_BRIEFING", "LEAN_ON_TABLE", "LEAN", "SIT_AT_TABLE", "KNEEL", "PRONE_INJURED", "BRIEFING" ect.
Posted on August 13, 2019 - 07:44 (UTC)
POLPOX
In case you need to get the animation name including upper cases: configName (configFile >> getText (configFile >> "CfgVehicles" >> typeOf _unit >> "moves") >> "States" >> (animationState _unit)) //e.g. "AmovPercMstpSrasWrflDnon" Opposite to regular animationState return value: animationState _unit //e.g. "amovpercmstpsraswrfldnon"