forceWeatherChange: Difference between revisions

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m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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{{Feature|Informative|To prevent the engine from overwriting custom weather settings, enable the ''Manual Control'' settings in [[Eden Editor]]'s intel section.}}
{{Feature|Informative|To prevent the engine from overwriting custom weather settings, enable the ''Manual Control'' settings in [[Eden Editor]]'s intel section.}}


|s1= [[forceWeatherChange]]  
|s1= [[forceWeatherChange]]  


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 22:04, 19 June 2021

Hover & click on the images for description

Description

Description:
Will force-apply previously set settings. This might cause lag.
To prevent the engine from overwriting custom weather settings, enable the Manual Control settings in Eden Editor's intel section.
Groups:
Environment

Syntax

Syntax:
forceWeatherChange
Return Value:
Nothing

Examples

Example 1:
0 setOvercast 1; 0 setRain 1; forceWeatherChange; Force immediate change overriding smooth transition

Additional Information

See also:
fogfogForecastsetFogovercastsetOvercastovercastForecastnextWeatherChangerainsetRainsetWindsimulWeatherSync

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note