forceWeatherChange: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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{{Feature|Informative|To prevent the engine from overwriting custom weather settings, enable the ''Manual Control'' settings in [[Eden Editor]]'s intel section.}} | {{Feature|Informative|To prevent the engine from overwriting custom weather settings, enable the ''Manual Control'' settings in [[Eden Editor]]'s intel section.}} | ||
|s1= | |s1= [[forceWeatherChange]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 22:04, 19 June 2021
Description
- Description:
- Will force-apply previously set settings. This might cause lag.
- Groups:
- Environment
Syntax
- Syntax:
- forceWeatherChange
- Return Value:
- Nothing
Examples
- Example 1:
0 setOvercast 1; 0 setRain 1; forceWeatherChange; Force immediate change overriding smooth transition
Additional Information
- See also:
- fogfogForecastsetFogovercastsetOvercastovercastForecastnextWeatherChangerainsetRainsetWindsimulWeatherSync
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note