setParticleCircle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|s1= | |s1= particleSource '''setParticleCircle''' [radius, velocity] | ||
|p1= particleSource: [[Object]] | |p1= particleSource: [[Object]] |
Revision as of 22:28, 19 June 2021
Description
- Description:
- Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity. Correspondence between CfgCloudlets class param names and command array of params:
particleSource setParticleCircle [ circleRadius, circleVelocity ];
- Groups:
- Particles
Syntax
- Syntax:
- particleSource setParticleCircle [radius, velocity]
- Parameters:
- particleSource: Object
- [radius, velocity]: Array
- radius: Number
- velocity: Array (x,y,z)
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- setParticleParamssetParticleRandomParticleTemplatessetParticleClassparticlesQualitysetParticleFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Particles
- Scripting Commands: Local Effect