ropeUnwound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Returns [[false]] if rope length changing animation is in progress. Returns [[true]] if animation is done. | |descr= Returns [[false]] if rope length changing animation is in progress. Returns [[true]] if animation is done. | ||
|s1= | |s1= [[ropeUnwound]] rope | ||
|p1= rope: [[Object]] - given rope object | |p1= rope: [[Object]] - given rope object |
Revision as of 22:30, 19 June 2021
Description
- Description:
- Returns false if rope length changing animation is in progress. Returns true if animation is done.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- ropeUnwound rope
- Parameters:
- rope: Object - given rope object
- Return Value:
- Boolean - true if unwinding is complete
Examples
- Example 1:
waitUntil { ropeUnwound (ropes heli1 select 0) }; hint "Unwinding Complete";
Additional Information
- See also:
- ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown
Notes
-
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Only post proven facts here! Add Note