vectorFromTo: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Unit vector, equal to direction from vector1 to vector2. In other words this command produces [[vectorNormalized | normalised vector]] between given 2 points. To get a normal vector use [[vectorDiff]].
|descr= Unit vector, equal to direction from vector1 to vector2. In other words this command produces [[vectorNormalized | normalised vector]] between given 2 points. To get a normal vector use [[vectorDiff]].


|s1= vector1 [[vectorFromTo]] vector2
|s1= vector1 [[vectorFromTo]] vector2


|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)

Revision as of 22:51, 19 June 2021

Hover & click on the images for description

Description

Description:
Unit vector, equal to direction from vector1 to vector2. In other words this command produces normalised vector between given 2 points. To get a normal vector use vectorDiff.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorFromTo vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
[1,2,3] vectorFromTo [4,5,6]; //[0.57735,0.57735,0.57735] //is the same as vectorNormalized ([4,5,6] vectorDiff [1,2,3]); //[0.57735,0.57735,0.57735]

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedmatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 19 Jul, 2014
ffur2007slx2_5
Arma 3 logo black.png1.26 Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [(x1 – x2)/(sqrt ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2)), (y1 – y2)/(sqrt ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2)), (z1 – z2)/(sqrt ((x1 – x2) ^ 2 + (y1 – y2) ^ 2 + (z1 – z2) ^ 2))];