moveInDriver: Difference between revisions
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{{Feature|important| The unit must be [[local]] to the PC executing command, the vehicle could be [[local]] or remote.}} | {{Feature|important| The unit must be [[local]] to the PC executing command, the vehicle could be [[local]] or remote.}} | ||
|s1= unit | |s1= unit [[moveInDriver]] vehicle | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 17:59, 20 June 2021
Description
- Description:
- Moves soldier into vehicle driver position (immediate, no animation).
- Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInDriver vehicle
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInDriver _tankOne
Additional Information
- See also:
- moveInAnymoveInCargomoveInCommandermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerisTurnedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 14:44
- hardrock
- Notes from before the conversion: MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect