allUsers: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with "{{RV|type=command |game1= arma3 |version1= 2.06 |branch = dev |gr1= Multiplayer |gr2= Object Detection |serverExec= server |descr= Returns a list of getPlayerID | player i...") |
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Execute on server: <code>[[private]] _allUserIDs = [[allUsers]];</code> | Execute on server: <code>[[private]] _allUserIDs = [[allUsers]];</code> | ||
|seealso= [[getUserInfo]], [[allPlayers]], [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] | |seealso= [[getUserInfo]], [[getPlayerID]], [[allPlayers]], [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] | ||
}} | }} |
Revision as of 13:17, 2 August 2021
Description
- Description:
- Returns a list of player ids of all the users on an MP server.
- Groups:
- MultiplayerObject Detection
Syntax
- Syntax:
- allUsers
- Return Value:
- Array of user network ID Strings (see getPlayerID)
Examples
Additional Information
- See also:
- getUserInfogetPlayerIDallPlayersallCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note