findDisplay: Difference between revisions
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! Display | ! Display |
Revision as of 13:51, 10 August 2021
Description
- Description:
- Finds a display by its IDD which can either be defined in missionConfigFile (description.ext) or configFile (config.cpp)
If the specified display can't be found displayNull ("No display") is returned, which can be tested with the isNull command.
A list of common displays can be found in the notes below; for a full list, see findDisplay/Arma 3 IDD list. - Groups:
- GUI Control
Syntax
- Syntax:
- findDisplay idd
- Parameters:
- idd: Number
- Return Value:
- Display
Examples
- Example 1:
[] spawn { waitUntil { !isNull findDisplay 46 }; hint "Mission Display is now available!"; };
- Example 2:
_display = findDisplay 1;
Additional Information
- See also:
- allDisplaysdisplayCtrlcreateDisplaycreateDialogdialogdisplayNullcontrolNullisNullcreateDisplayctrlCreatedisplayParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 07, 2019 - 12:20 (UTC)
- Lou Montana
-
Common IDDs Display IDD Mission display 46 Zeus display 312 Pause menu 49 Inventory 602 Chat box 24 Weapon state 300 Map 12 UAV Terminal 160 For a full list, see findDisplay/Arma 3 IDD list.
- Posted on 15 June 2008
- Kronzky
-
findDisplay does not find displays defined under RscTitles (even when they are visible).
To access those types of displays, either assign the resource to a global variable, or pass its this value to a script, during the onLoad event: e.g.class RscTitles { class MyRsc { onLoad = "myDisplay = (_this select 0)"; // or // onLoad = "_this execVM 'myDialog.sqf'"; ...
You can then use the stored value as you would for regular dialogs:
(myDisplay displayCtrl 1111) ctrlSetText "hello there");
- Posted on June 25, 2017 - 09:32 (UTC)
- IT07
- I have tested the behavior of this command and I found out that it [ findDisplay ] appears to only return the display AFTER any onLoad event handler of that display is done. So, using findDisplay inside an onLoad event handler is useless.
- Posted on August 14, 2017 - 12:22 (UTC)
- Demellion
-
There are some specific cases, where findDisplay will not be able to find an existing display. Here's the cases and how to act on them:
// Your display has IDD= -1. class RscDisplayNew { idd = -1; scriptName = "RscDisplayNew"; ... };
// Your display doesn't have IDD class RscDisplayNew { scriptName = "RscDisplayNew"; ... };
// Your display doesn't have scriptname with IDD = -1 class RscDisplayNew { idd = -1; ... };
// Your display doesn't have scriptname, neither IDD class RscDisplayNew { ... };
- You actually can find a -1 display, but this means finding a display with this IDD might be a problem, when there are a few displays marked as -1.So as you can see, theres an entry called scriptName. You can get a reference to this display by using uiNamespace:
(uiNamespace getVariable "RscDisplayNew")
NOTE: Variables are overwritten with a reference of the last declared display under the same scriptName entry. Take a look at case 3 for solution. - Displays without IDD's can actually exist. They can be manipulated only in a way described in the first case using uiNamespace.
- You can really have this display seeking it manually in a allDisplays return. This is experimental, but working option.
- You will have a problem finding this display, since this display doesn't exist even in allDisplays(?) return. Behaviour unknown.
- You actually can find a -1 display, but this means finding a display with this IDD might be a problem, when there are a few displays marked as -1.So as you can see, theres an entry called scriptName. You can get a reference to this display by using uiNamespace:
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control