magazinesDetailUniform: Difference between revisions
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[[if]] (_i1 < 4) [[then]] { {{cc|return 1 for mags like grenades, chemlights, etc.}} | [[if]] (_i1 < 4) [[then]] { {{cc|return 1 for mags like grenades, chemlights, etc.}} | ||
1; | 1; | ||
} else { | } [[else]] { | ||
[[private]] _i2 [[=]] _x [[find]] ["/", _id1]; | [[private]] _i2 [[=]] _x [[find]] ["/", _id1]; | ||
[[parseNumber]] (_x [[select]] [_i1, _i2 - _i1]); {{cc|return cnt}} | [[parseNumber]] (_x [[select]] [_i1, _i2 - _i1]); {{cc|return cnt}} |
Revision as of 23:20, 12 September 2021
Description
- Description:
- Returns an array with the type names of all the unit's uniform magazines.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- magazinesDetailUniform unit
- Parameters:
- unit: Object
- Return Value:
- Array
Alternative Syntax
- Syntax:
- magazinesDetailUniform [unit, includeEmpty]
- Parameters:
- unit: Object - unit
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- Return Value:
- Array
Examples
- Example 1:
magazinesDetailUniform player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 12, 2021 - 22:07 (UTC)
-
To return the ammo count in each magazine, you can use this code:
magazinesDetailUniform player apply { private _i1 = (_x find "Mag(") + 4; if (_i1 < 4) then { // return 1 for mags like grenades, chemlights, etc. 1; } else { private _i2 = _x find ["/", _id1]; parseNumber (_x select [_i1, _i2 - _i1]); // return cnt }; };