customRadio: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "description.ext" to "description.ext") |
(Add warning about itemRadio requirement) |
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|descr= Sends the message to the custom radio channel. The message is defined in the [[Description.ext|description.ext]] file or radio protocol. | |descr= Sends the message to the custom radio channel. The message is defined in the [[Description.ext|description.ext]] file or radio protocol. | ||
{{Feature | Important | The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property {{ic|simulation [[=]] "ItemRadio";}} in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}} | |||
{{Feature | Informative | When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.}} | |||
|s1= unit [[customRadio]] [customChannelID, message] | |s1= unit [[customRadio]] [customChannelID, message] |
Revision as of 10:43, 25 October 2021
Description
- Description:
- Sends the message to the custom radio channel. The message is defined in the description.ext file or radio protocol.
- Groups:
- Radio and ChatSoundsCustom Radio and Chat
Syntax
- Syntax:
- unit customRadio [customChannelID, message]
- Parameters:
- unit: Object
- customChannelID: Number - custom channel ID returned by radioChannelCreate command
- message: String
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne customRadio [1, "WordEnemy"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 3, 2016 - 21:35 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player customRadio [1, "#MySound.ogg"];