lineIntersects: Difference between revisions

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|gr1= Math - Geometry
|gr1= Math - Geometry


|descr= Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
|descr= Checks for object intersection with a virtual line between two positions.
{{Feature|informative|
* Does not work under water.
* Max harcoded distance is 1000m.
}}
 
|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2]
 
|p1= begPos: [[PositionASL]]


<br><br>'''NOTE:''' Doesn't work under water. Max harcoded distance is 1000m.
|p2= endPos: [[PositionASL]]


|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2]
|p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object


|p1=[begPos, endPos, objIgnore1, objIgnore2]: [[Array]]
|p4= objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
|p2= begPos: [[PositionASL]]
|p3= endPos: [[PositionASL]]
|p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported


|r1= [[Boolean]] - true if intersection
|r1= [[Boolean]] - [[true]] if an intersection happens with an object (not with terrain)


|x1= <code>[[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code>
|x1= <code>[[private]] _hasStraightLineToChopper = [[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper];</code>


|seealso= [[lineIntersectsSurfaces]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]]
|seealso= [[lineIntersectsSurfaces]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Lou Montana
<dt><dt>
|timestamp= 20120531104600
<dd class="notedate">Posted on may 31, 2012 - 10:46 (CEST)</dd>
|text= Please note the difference:
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
* [[terrainIntersect]]
<dd class="note">Please note the difference :
* [[terrainIntersectASL]]
*[[terrainIntersect]]
* [[lineIntersects]]
*[[terrainIntersectASL]]
* [[lineIntersectsWith]]
*[[lineIntersects]]
* [[lineIntersectsObjs]]  
*[[lineIntersectsWith]]
* [[intersect]]
*[[lineIntersectsObjs]]  
}}
*[[intersect]]
 
</dl>

Revision as of 10:35, 25 November 2021

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions.
  • Does not work under water.
  • Max harcoded distance is 1000m.
Groups:
Math - Geometry

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
begPos: PositionASL
endPos: PositionASL
objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
Return Value:
Boolean - true if an intersection happens with an object (not with terrain)

Examples

Example 1:
private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];

Additional Information

See also:
lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsWithlineIntersectsObjscursorObjectcursorTargetcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on May 31, 2012 - 10:46 (UTC)
Please note the difference: