allUsers: Difference between revisions

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Execute on server: <code>[[private]] _allUserIDs = [[allUsers]];</code>
Execute on server: <code>[[private]] _allUserIDs = [[allUsers]];</code>


|seealso= [[getUserInfo]], [[getPlayerID]], [[allPlayers]], [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]]
|seealso= [[getUserInfo]] [[getPlayerID]], [[allPlayers]], [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]]
}}
}}

Revision as of 13:22, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns a list of player ids of all the users on an MP server.
Groups:
MultiplayerObject Detection

Syntax

Syntax:
allUsers
Return Value:
Array of user network ID Strings (see getPlayerID)

Examples

Example 1:
Execute on server: private _allUserIDs = allUsers;

Additional Information

See also:
getUserInfo getPlayerIDallPlayersallCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber

Notes

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