getObjectFOV: Difference between revisions
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|x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code> | |x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code> | ||
|seealso= [[getObjectType]] | |seealso= [[getObjectType]] [[getResolution]] | ||
}} | }} |
Revision as of 15:57, 20 January 2022
Description
- Description:
- Returns Field of View of the given object in radians. Static objects return default value, which is 1. FOV of objNull is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getObjectFOV object
- Parameters:
- object: Object - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
- Return Value:
- Number - FOV in radians
Examples
- Example 1:
_objFOV = getObjectFOV player;
- Example 2:
_objFOVinDegrees = deg getObjectFOV cursorObject;
- Example 3:
_objType = getObjectFOV vehicle player;
- Example 4:
- Perceived distance to an object:
_vdist = (player distance _obj) * (getObjectFOV player / 0.75);
Additional Information
- See also:
- getObjectType getResolution
Notes
-
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