forceWeatherChange: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 20: Line 20:
[[forceWeatherChange]]; {{codecomment|Force immediate change overriding smooth transition}}</code>
[[forceWeatherChange]]; {{codecomment|Force immediate change overriding smooth transition}}</code>


|seealso= [[fog]] [[fogForecast]] [[setFog]] [[overcast]] [[setOvercast]] [[overcastForecast]], [[nextWeatherChange]], [[rain]], [[setRain]], [[setWind]], [[simulWeatherSync]]
|seealso= [[fog]] [[fogForecast]] [[setFog]] [[overcast]] [[setOvercast]] [[overcastForecast]] [[nextWeatherChange]], [[rain]], [[setRain]], [[setWind]], [[simulWeatherSync]]
}}
}}

Revision as of 16:26, 20 January 2022

Hover & click on the images for description

Description

Description:
Will force-apply previously set settings. This might cause lag.
To prevent the engine from overwriting custom weather settings, enable the Manual Control settings in Eden Editor's intel section.
Groups:
Environment

Syntax

Syntax:
forceWeatherChange
Return Value:
Nothing

Examples

Example 1:
0 setOvercast 1; 0 setRain 1; forceWeatherChange; Force immediate change overriding smooth transition

Additional Information

See also:
fog fogForecast setFog overcast setOvercast overcastForecast nextWeatherChangerainsetRainsetWindsimulWeatherSync

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note