lineIntersects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[private]] _hasStraightLineToChopper = [[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper];</code> | |x1= <code>[[private]] _hasStraightLineToChopper = [[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper];</code> | ||
|seealso= [[lineIntersectsSurfaces]] [[intersect]] [[terrainIntersect]] [[terrainIntersectASL]] [[terrainIntersectAtASL]] [[lineIntersectsWith]] | |seealso= [[lineIntersectsSurfaces]] [[intersect]] [[terrainIntersect]] [[terrainIntersectASL]] [[terrainIntersectAtASL]] [[lineIntersectsWith]] [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]] | ||
}} | }} | ||
Revision as of 17:23, 20 January 2022
Description
- Description:
- Checks for object intersection with a virtual line between two positions.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
- Parameters:
- begPos: PositionASL
- endPos: PositionASL
- objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
- objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- Return Value:
- Boolean - true if an intersection happens with an object (not with terrain)
Examples
- Example 1:
private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];
Additional Information
- See also:
- lineIntersectsSurfaces intersect terrainIntersect terrainIntersectASL terrainIntersectAtASL lineIntersectsWith lineIntersectsObjscursorObjectcursorTargetcheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 31, 2012 - 10:46 (UTC)
- Please note the difference: