Bug or Feature – ArmA: Armed Assault
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==Editing & Scripting== | ==Editing & Scripting== | ||
* [[exit]] doesn't terminate an SQF script. [1.02] --[[User:Kronzky|Kronzky]] 00:17, 16 January 2007 (CET) | * [[exit]] doesn't terminate an SQF script. [1.02] --[[User:Kronzky|Kronzky]] 00:17, 16 January 2007 (CET) | ||
* [[setFriend]] will not make ''anybody'' an enemy, even if the value is set to zero. [1.02] --[[User:Kronzky|Kronzky]] 20:57, 16 January 2007 (CET) | * [[setFriend]] will not make ''anybody'' an enemy, even if the value is set to zero. [1.02] --[[User:Kronzky|Kronzky]] 20:57, 16 January 2007 (CET) | ||
* [[surfaceType]] will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --[[User:Kronzky|Kronzky]] 04:26, 31 January 2007 (CET) | * [[surfaceType]] will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --[[User:Kronzky|Kronzky]] 04:26, 31 January 2007 (CET) |
Revision as of 19:43, 18 February 2007
Bug of Feature?
Introduction
At times it might not be quite clear whether certain features or behaviours are bugs, planned features, engine limitations, or just false expectations due to confusing documention.
For those cases, this list has been created.
If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.
General Issues
AI Issues
- The AI players disembark the BRDM when the tire is damaged. They don't even try to shoot back with the turret. [1.03.5116 demo] -Armaaa
Audio Issues
Collision Issues
Control Issues
- Unable to turn after trying to mount (and failed) a vehicle. Only the head is turning like ALT key was pressed. [1.03.5116 demo] -Armaaa
- Unable to get off roofs. video [1.03.5116 demo] -Armaaa
- Unable to move when binocular is the selected "weapon". [1.03.5116 demo] -Armaaa
- The player moves slower without any weapons. [1.03.5116 demo] -Armaaa
- Can't move while reloading. [1.03.5116 demo] -Armaaa
Editing & Scripting
- exit doesn't terminate an SQF script. [1.02] --Kronzky 00:17, 16 January 2007 (CET)
- setFriend will not make anybody an enemy, even if the value is set to zero. [1.02] --Kronzky 20:57, 16 January 2007 (CET)
- surfaceType will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --Kronzky 04:26, 31 January 2007 (CET)
Island & Object Issues
Mission Issues
- On the demo CTF mission the bluefor truck is respawning. Why is that the only one? video [1.03.5116 demo] -Armaaa
Multi Player Issues
Dedicated Server Issues
Performance Issues
Physics Issues
Units/Vehicles
Visual Issues
- Texture problems on Gef6600GT 128MB (even with recent drivers). picture1 picture2 [1.03.5116 demo] -Armaaa
Weapons
- The RPG is not as deadly as it should(?) be. video [1.03.5116 demo] -Armaaa
- The silenced ammo is NOT the default ammo for silenced M4/AK74. [1.03.5116 demo] -Armaaa
- If silenced ammo is loaded in the (regular) M4 it behaves like a silenced gun for everyone else. video Is it like it's meant to be? Because you can't load the silenced ammo in AK74. [1.03.5116 demo] -Armaaa
- Reloading sound seems to be unsyncronised with the reloading animations. [1.03.5116 demo] -Armaaa