Bug or Feature – ArmA: Armed Assault

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==Editing & Scripting==
==Editing & Scripting==
* [[exit]] doesn't terminate an SQF script. [1.02] --[[User:Kronzky|Kronzky]] 00:17, 16 January 2007 (CET)
* [[exit]] doesn't terminate an SQF script. [1.02] --[[User:Kronzky|Kronzky]] 00:17, 16 January 2007 (CET)
::exit is ignored in SQF Scripts, use exitWith instead. --[[User:Messiah2|Messiah(UA)]] 15:16, 18 February 2007 (CET)
* [[countEnemy]] only counts units that are already known to the inquiring unit. [1.02] --[[User:Kronzky|Kronzky]] 00:17, 16 January 2007 (CET)
:Does not seem true to me. It counts all enemy units in the list. It depends on how do you get the list, though.--[[User:Suma|Suma]] 13:04, 31 January 2007 (CET)
::I've started a discussion regarding this on the [[Talk:countEnemy|countEnemy talk page]]. Perhaps we can figure it out there. --[[User:Kronzky|Kronzky]] 16:34, 31 January 2007 (CET)
* [[setFriend]] will not make ''anybody'' an enemy, even if the value is set to zero. [1.02] --[[User:Kronzky|Kronzky]] 20:57, 16 January 2007 (CET)
* [[setFriend]] will not make ''anybody'' an enemy, even if the value is set to zero. [1.02] --[[User:Kronzky|Kronzky]] 20:57, 16 January 2007 (CET)
* [[surfaceType]] will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --[[User:Kronzky|Kronzky]] 04:26, 31 January 2007 (CET)
* [[surfaceType]] will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --[[User:Kronzky|Kronzky]] 04:26, 31 January 2007 (CET)

Revision as of 20:43, 18 February 2007

Bug of Feature?

Introduction

At times it might not be quite clear whether certain features or behaviours are bugs, planned features, engine limitations, or just false expectations due to confusing documention.

For those cases, this list has been created.

If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.


General Issues

AI Issues

  • The AI players disembark the BRDM when the tire is damaged. They don't even try to shoot back with the turret. [1.03.5116 demo] -Armaaa

Audio Issues

Collision Issues

Control Issues

  • Unable to turn after trying to mount (and failed) a vehicle. Only the head is turning like ALT key was pressed. [1.03.5116 demo] -Armaaa
  • Unable to get off roofs. video [1.03.5116 demo] -Armaaa
  • Unable to move when binocular is the selected "weapon". [1.03.5116 demo] -Armaaa
  • The player moves slower without any weapons. [1.03.5116 demo] -Armaaa
  • Can't move while reloading. [1.03.5116 demo] -Armaaa

Editing & Scripting

  • exit doesn't terminate an SQF script. [1.02] --Kronzky 00:17, 16 January 2007 (CET)
  • setFriend will not make anybody an enemy, even if the value is set to zero. [1.02] --Kronzky 20:57, 16 January 2007 (CET)
  • surfaceType will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --Kronzky 04:26, 31 January 2007 (CET)

Island & Object Issues

  • Some object tumble down to the wrong direction. video [1.03.5116 demo] -Armaaa

Mission Issues

  • On the demo CTF mission the bluefor truck is respawning. Why is that the only one? video [1.03.5116 demo] -Armaaa

Multi Player Issues

Dedicated Server Issues

Performance Issues

Physics Issues

Units/Vehicles

Visual Issues

Weapons

  • The RPG is not as deadly as it should(?) be. video [1.03.5116 demo] -Armaaa
  • The silenced ammo is NOT the default ammo for silenced M4/AK74. [1.03.5116 demo] -Armaaa
  • If silenced ammo is loaded in the (regular) M4 it behaves like a silenced gun for everyone else. video Is it like it's meant to be? Because you can't load the silenced ammo in AK74. [1.03.5116 demo] -Armaaa
  • Reloading sound seems to be unsyncronised with the reloading animations. [1.03.5116 demo] -Armaaa