BIS fnc holdKey: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) |
||
Line 24: | Line 24: | ||
|x1= <code><nowiki>[</nowiki>[[findDisplay]] 46,36,5, {[[hint]] "Key 'J' pressed for 5 seconds"}] [[call]] [[BIS_fnc_holdKey]]; // Action is added to the mission display</code> | |x1= <code><nowiki>[</nowiki>[[findDisplay]] 46,36,5, {[[hint]] "Key 'J' pressed for 5 seconds"}] [[call]] [[BIS_fnc_holdKey]]; // Action is added to the mission display</code> | ||
|seealso= [[BIS_fnc_holdActionAdd]] | |seealso= [[BIS_fnc_holdActionAdd]] [[addAction]] | ||
}} | }} |
Revision as of 22:38, 20 January 2022
Description
- Description:
- Function that executes a user-defined code when a key has been held down for a long enough time.
- Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [display, key, time, code, control] call BIS_fnc_holdKey
- Parameters:
- display: Display - Display the event is attached to. By default it is the map display
- key: Number - What key to press. See DIK KeyCodes
- time: Number - How long the key has to be held down in seconds
- code: Code - Code to be executed when key is held down for long enough. canSuspend returns true inside the code
- control: Control - (Optional, default controlNull - Text control to be used in place of the default "Press X to skip" control.
- Return Value:
- Nothing
Examples
- Example 1:
[findDisplay 46,36,5, {hint "Key 'J' pressed for 5 seconds"}] call BIS_fnc_holdKey; // Action is added to the mission display
Additional Information
- See also:
- BIS_fnc_holdActionAdd addAction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note