BIS fnc holdKey: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
Line 24: Line 24:
|x1= <code><nowiki>[</nowiki>[[findDisplay]] 46,36,5, {[[hint]] "Key 'J' pressed for 5 seconds"}] [[call]] [[BIS_fnc_holdKey]]; // Action is added to the mission display</code>
|x1= <code><nowiki>[</nowiki>[[findDisplay]] 46,36,5, {[[hint]] "Key 'J' pressed for 5 seconds"}] [[call]] [[BIS_fnc_holdKey]]; // Action is added to the mission display</code>


|seealso= [[BIS_fnc_holdActionAdd]], [[addAction]]
|seealso= [[BIS_fnc_holdActionAdd]] [[addAction]]
}}
}}

Revision as of 22:38, 20 January 2022

Hover & click on the images for description

Description

Description:
Function that executes a user-defined code when a key has been held down for a long enough time.
Execution:
call
Groups:
Interaction

Syntax

Syntax:
[display, key, time, code, control] call BIS_fnc_holdKey
Parameters:
display: Display - Display the event is attached to. By default it is the map display
key: Number - What key to press. See DIK KeyCodes
time: Number - How long the key has to be held down in seconds
code: Code - Code to be executed when key is held down for long enough. canSuspend returns true inside the code
control: Control - (Optional, default controlNull - Text control to be used in place of the default "Press X to skip" control.
Return Value:
Nothing

Examples

Example 1:
[findDisplay 46,36,5, {hint "Key 'J' pressed for 5 seconds"}] call BIS_fnc_holdKey; // Action is added to the mission display

Additional Information

See also:
BIS_fnc_holdActionAdd addAction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note