skillFinal: Difference between revisions
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|version1= 1.08 | |version1= 1.08 | ||
|gr1= | |gr1= AI Behaviour | ||
|descr= Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)). | |descr= Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)). |
Revision as of 20:51, 15 February 2022
Description
- Description:
- Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)).
- Multiplayer:
- Since 1.40 the command works in multiplayer.
- Groups:
- AI Behaviour
Syntax
- Syntax:
- unit skillFinal skillName
- Parameters:
- unit: Object
- skillName: String - See sub-skill. Possible values are:
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "endurance" (Has no effect in Arma 3)
- "spotDistance"
- "spotTime"
- "courage"
- "reloadSpeed"
- "commanding"
- "general"
- Return Value:
- Number
Examples
- Example 1:
_unitTrueCourage = unit1 skillFinal "courage";
Additional Information
- See also:
- skill setSkill setUnitAbility CfgAISkill Combat Modes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note