setLightBrightness: Difference between revisions
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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Lights | |||
|arg= local | |||
|eff= local | |||
|descr= Set brightness of light. | |||
{{Feature|arma3|This command is outdated. Use [[setLightIntensity]] instead.}} | |||
|s1= light [[setLightBrightness]] brightness | |||
|p1= light: [[Object]] | |||
|p2= brightness: [[Number]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>myLight setLightBrightness 2;</sqf> | |||
|seealso= [[setLightIntensity]] [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] | |||
}} | |||
{{Note | |||
|user= Feersum | |||
|timestamp= 20061201164200 | |||
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class {{hl|"#lightpoint"}}<br> | |||
for example: | |||
<sqf> | |||
_light = "#lightpoint" createVehicleLocal _posAGL; | |||
_light setLightBrightness 1.0; | |||
_light setLightAmbient [0.0, 1.0, 0.0]; | |||
_light setLightColor [0.0, 1.0, 0.0]; | |||
_light lightAttachObject [_object, [0,0,0]]; | |||
</sqf> | |||
}} |
Latest revision as of 12:33, 25 April 2022
Description
- Description:
- Set brightness of light.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightBrightness brightness
- Parameters:
- light: Object
- brightness: Number
- Return Value:
- Nothing
Examples
- Example 1:
- myLight setLightBrightness 2;
Additional Information
- See also:
- setLightIntensity setLightAmbient setLightColor lightAttachObject lightDetachObject setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 01, 2006 - 16:42 (UTC)
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal _posAGL; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect