setLightBrightness: Difference between revisions

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|game1= arma1
|game1= arma1
|version1= 1.00
|version1= 1.00


|game2= arma2
|game2= arma2
|version2= 1.00
|version2= 1.00


|game3= arma2oa
|game3= arma2oa
 
|version3= 1.50
|version3= 1.51


|game4= tkoh
|game4= tkoh
|version4= 1.00
|version4= 1.00


|game5= arma3
|game5= arma3
|version5= 0.50
|version5= 0.50


Line 38: Line 33:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>myLight [[setLightBrightness]] 2;</code>
|x1= <sqf>myLight setLightBrightness 2;</sqf>


|seealso= [[setLightIntensity]] [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
|seealso= [[setLightIntensity]] [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
}}
}}


<dl class="command_description">
{{Note
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
|user= Feersum
<dt class="note">[[User:Feersum|Feersum]]</dt>
|timestamp= 20061201164200
<dd class="note">
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class {{hl|"#lightpoint"}}<br>
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
for example:
 
<sqf>
<br>for example:
_light = "#lightpoint" createVehicleLocal _posAGL;
<code>_light = "#lightpoint" [[createVehicleLocal]] pos;
_light setLightBrightness 1.0;
_light [[setLightBrightness]] 1.0;
_light setLightAmbient [0.0, 1.0, 0.0];
_light [[setLightAmbient]] [0.0, 1.0, 0.0];
_light setLightColor [0.0, 1.0, 0.0];
_light [[setLightColor]] [0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]];
_light [[lightAttachObject]] [_object, [0,0,0]];
</sqf>
</code>
}}
<dd class="notedate">Posted on Mar 24, 2014 - 23:27</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In {{arma3}} ver1.14 [[setLightBrightness]] will overwrite the previous effect processed by [[setLightIntensity]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightBrightness]] 1;// same as _light [[setLightIntensity]] 3000;</code>
</dl>

Latest revision as of 12:33, 25 April 2022

Hover & click on the images for description

Description

Description:
Set brightness of light.
Arma 3
This command is outdated. Use setLightIntensity instead.
Groups:
Lights

Syntax

Syntax:
light setLightBrightness brightness
Parameters:
light: Object
brightness: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightBrightness 2;

Additional Information

See also:
setLightIntensity setLightAmbient setLightColor lightAttachObject lightDetachObject setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Feersum - c
Posted on Dec 01, 2006 - 16:42 (UTC)
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal _posAGL; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];