setEffectiveCommander: Difference between revisions
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|gr1= Unit Control | |gr1= Unit Control | ||
|descr= Sets [[effectiveCommander]] of the given vehicle. Effective commander is the person who commands the vehicle, i.e. gives commands to the driver. Every time a person gets in or out of a vehicle, effective commander eligibility is recalculated by the engine based on the current [[crew]]. Use this command to force desired effective commander. In multiplayer, execute globally. | |descr= Sets [[effectiveCommander]] of the given vehicle. Effective commander is the person who commands the vehicle, i.e. gives commands to the driver. | ||
Every time a person gets in or out of a vehicle, effective commander eligibility is recalculated by the engine based on the current [[crew]]. | |||
Use this command to force desired effective commander. In multiplayer, execute globally. | |||
|s1= vehicle [[setEffectiveCommander]] person | |s1= vehicle [[setEffectiveCommander]] person | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player setEffectiveCommander player;</sqf> | ||
|seealso= [[effectiveCommander]] [[commander]] [[vehicleMoveInfo]] | |seealso= [[effectiveCommander]] [[commander]] [[vehicleMoveInfo]] | ||
}} | }} |
Revision as of 15:20, 3 May 2022
Description
- Description:
- Sets effectiveCommander of the given vehicle. Effective commander is the person who commands the vehicle, i.e. gives commands to the driver. Every time a person gets in or out of a vehicle, effective commander eligibility is recalculated by the engine based on the current crew. Use this command to force desired effective commander. In multiplayer, execute globally.
- Groups:
- Unit Control
Syntax
- Syntax:
- vehicle setEffectiveCommander person
- Parameters:
- vehicle: Object
- person: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- effectiveCommander commander vehicleMoveInfo
Notes
-
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