allowDammage: Difference between revisions

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[[Category:Scripting Commands|ALLOWDAMMAGE]]
{{RV|type=command


{{Command|Comments=
|game1= ofp
____________________________________________________________________________________________
|version1= 1.00


| ofp |= Game name
|game2= ofpe
|version2= 1.00


|1.00|= Game version
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]].
|game4= arma2
<br>
|version4= 1.00
The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]].
<br>
{{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global.


If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |DESCRIPTION=
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| object '''allowDammage''' allow |SYNTAX=
|game6= tkoh
|version6= 1.00


|p1= object: [[Object]] - |PARAMETER1=  
|game7= arma3
|version7= 0.50


|p2= allow: [[Boolean]] - |PARAMETER2=
|arg= local


|eff= global


| [[Nothing]] |RETURNVALUE=  
|gr1= Object Manipulation


|descr= Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]].


|x1= <code>[[player]] [[allowDammage]] [[false]];</code> |EXAMPLE1=
|mp= {{Feature | important | The command has to be executed where the object is [[Multiplayer Scripting#Locality|local]] and will be effective as long as the object does not change locality.
If the object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}}


____________________________________________________________________________________________
|alias= [[allowDamage]]


| [[setDammage]][[getDammage]][[allowDamage]] [[damage]] [[setDamage]] |SEEALSO=
|pr= This command did nothing until {{arma2}}.


}}
|s1= object [[allowDammage]] allow
 
|p1= object: [[Object]]
 
|p2= allow: [[Boolean]]
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>player allowDammage false;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
|seealso= [[setDamage]] [[damage]] [[allowDamage]]
<dl class="command_description">
}}
<dd class="notedate">Posted on October 24, 2014 - 03:23 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
This command is still working in '''A3 1.32.127785''', at least in single player. I didn't test multiplayer.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 14:11, 5 May 2022

Hover & click on the images for description

Description

Description:
Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as setDamage or setHit.
Multiplayer:
The command has to be executed where the object is local and will be effective as long as the object does not change locality. If the object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect.
Problems:
This command did nothing until Arma 2.
Alias:
allowDamage
Groups:
Object Manipulation

Syntax

Syntax:
object allowDammage allow
Parameters:
object: Object
allow: Boolean
Return Value:
Nothing

Examples

Example 1:
player allowDammage false;

Additional Information

See also:
setDamage damage allowDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note