BIS fnc PIP: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: GUI(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Some wiki formatting)
 
(25 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| TKOH |Game name=
|game1= tkoh
|version1= 1.00


|1.00|Game version=
|game2= arma3
|version2= 0.50


|gr1= GUI |GROUP1=
|gr1= GUI
____________________________________________________________________________________________


| Displays Picture in Picture. |DESCRIPTION=
|descr= Displays Picture in Picture.
____________________________________________________________________________________________


| [renderTarget, cameraParams, (vehicle, replace)] call bis_fnc_PIP; |SYNTAX=
|s1= [renderTarget, cameraParams, vehicle, replace] call [[BIS_fnc_PIP]]


|p1= '''renderTarget''': [[String]] - render target |Parameter1=
|p1= renderTarget: [[String]] - render target
|p2= '''cameraParams''':
<br>[[Object]] - existing camera
<br>[[Array]] - camera params in format [position,target].
<br>'''position''': [[Array]] in format [[Position3D]] or [[attachTo]] [object,position]
<br>'''target''': [[Object]] or [[Array]] in format [[Position3D]] (same as [[camPrepareTarget]]) |Parameter2=


|p3= '''vehicle''' (Optional): [[Object]] - helicopter to which action is added (to memory point "action_screen1") |PARAMETER3=
|p2= cameraParams: [[Object]] or [[Array]]
* [[Object]] - existing camera
* [[Array]] - camera params in format [position, target]:
** position: [[Array]] in format [[Position#Introduction|Position3D]] or [[attachTo]] [object, position]
** target: [[Object]] or [[Array]] in format [[Position#Introduction|Position3D]] (same as [[camPrepareTarget]])


|p4= '''vehicle''' (Optional): [[Boolean]] - true to replace existing PIP on same target (default: true) |PARAMETER4=
|p3= vehicle: [[Object]] - (Optional) helicopter to which action is added (to memory point "action_screen1")


| [[Object]] - camera |RETURNVALUE=
|p4= replace: [[Boolean]] - (Optional, default [[true]]) true to replace existing PIP on same target
____________________________________________________________________________________________
 
|x1= <code>["rendertarget0",<nowiki>[</nowiki>[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;</code> |Example1=


|x2= <code>["rendertarget0",_myCamera] call BIS_fnc_PIP;</code> |EXAMPLE2=
|r1= [[Object]] - camera
____________________________________________________________________________________________


| |SEEALSO=
|x1= <sqf>["rendertarget0", [heli1, heli1 selectionPosition "slingload0"], cargo1], heli1, false] call BIS_fnc_PIP;</sqf>


|x2= <sqf>["rendertarget0", _myCamera] call BIS_fnc_PIP;</sqf>
|seealso= [[isPiPEnabled]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:PIP}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:PIP}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:PIP}}]]

Latest revision as of 19:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Displays Picture in Picture.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[renderTarget, cameraParams, vehicle, replace] call BIS_fnc_PIP
Parameters:
renderTarget: String - render target
cameraParams: Object or Array
vehicle: Object - (Optional) helicopter to which action is added (to memory point "action_screen1")
replace: Boolean - (Optional, default true) true to replace existing PIP on same target
Return Value:
Object - camera

Examples

Example 1:
["rendertarget0", [heli1, heli1 selectionPosition "slingload0"], cargo1], heli1, false] call BIS_fnc_PIP;
Example 2:
["rendertarget0", _myCamera] call BIS_fnc_PIP;

Additional Information

See also:
isPiPEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note