BIS fnc PIP: Difference between revisions

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m (Text replacement - "Position3D" to "Position3D")
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|r1= [[Object]] - camera
|r1= [[Object]] - camera


|x1= <code>["rendertarget0", [<nowiki/>[heli1, heli1 [[selectionPosition]] "slingload0"], cargo1], heli1, [[false]]] [[call]] [[BIS_fnc_PIP]];</code>
|x1= <sqf>["rendertarget0", [heli1, heli1 selectionPosition "slingload0"], cargo1], heli1, false] call BIS_fnc_PIP;</sqf>


|x2= <code>["rendertarget0", _myCamera] [[call]] [[BIS_fnc_PIP]];</code>
|x2= <sqf>["rendertarget0", _myCamera] call BIS_fnc_PIP;</sqf>


|seealso= [[isPiPEnabled]]
|seealso= [[isPiPEnabled]]
}}
}}

Latest revision as of 19:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Displays Picture in Picture.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[renderTarget, cameraParams, vehicle, replace] call BIS_fnc_PIP
Parameters:
renderTarget: String - render target
cameraParams: Object or Array
vehicle: Object - (Optional) helicopter to which action is added (to memory point "action_screen1")
replace: Boolean - (Optional, default true) true to replace existing PIP on same target
Return Value:
Object - camera

Examples

Example 1:
["rendertarget0", [heli1, heli1 selectionPosition "slingload0"], cargo1], heli1, false] call BIS_fnc_PIP;
Example 2:
["rendertarget0", _myCamera] call BIS_fnc_PIP;

Additional Information

See also:
isPiPEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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