BIS fnc initInspectable: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.76 | |||
| | |gr1= Interaction | ||
| | |descr= Initialize inspectable object: add "Inspect" action to the object. When a player activates it, full-screen detail of the objects is shown. | ||
| | |s1= [inspectable, textureInfos, fullScreenText, soundName] call [[BIS_fnc_initInspectable]] | ||
|p1= inspectable: [[Object]] - object on which the action is added | |||
|p1= inspectable: [[Object]] - object on which the action is added | |||
|p2= textureInfos: can be one of the following: | |p2= textureInfos: can be one of the following: | ||
Line 19: | Line 18: | ||
** index: [[Number]] - (Optional, default 0) index on which the texture will be mapped on the object using setObjectTexture. Use -1 to ignore. | ** index: [[Number]] - (Optional, default 0) index on which the texture will be mapped on the object using setObjectTexture. Use -1 to ignore. | ||
** aspectRatio: [[Number]] - (Optional, default -1) texture aspect ratio. 0.5 means width will be 0.5 of the height. -1 means texture default. | ** aspectRatio: [[Number]] - (Optional, default -1) texture aspect ratio. 0.5 means width will be 0.5 of the height. -1 means texture default. | ||
* [[Boolean]] - [[true]] to instantly show the ''inspectable'' full-screen preview ('''following params are then ignored''') | * [[Boolean]] - [[true]] to instantly show the ''inspectable'' full-screen preview ('''following params are then ignored''') | ||
|p3= fullScreenText: [[String]] - text to be shown after clicking on READ button. Ideally localized. | |p3= fullScreenText: [[String]] - text to be shown after clicking on READ button. Ideally localized. | ||
|p4= soundName: [[String]] - sound played when entering full-screen preview. Sould be defined in [[Description.ext#CfgSounds|CfgSounds]]. | |p4= soundName: [[String]] - sound played when entering full-screen preview. Sould be defined in [[Description.ext#CfgSounds|CfgSounds]]. | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[myLeaflet, "#(argb,8,8,3)color(1,0,1,1)", "This is some Magic Pink"] call BIS_fnc_initInspectable; // initialize</sqf> | ||
|x2= < | |x2= <sqf>[myLeaflet, true] call BIS_fnc_initLeaflet; // Show preview instantly</sqf> | ||
|seealso= [[BIS_fnc_holdActionAdd]] [[BIS_fnc_holdActionRemove]] | |||
}} | }} | ||
Latest revision as of 11:46, 6 May 2022
Description
- Description:
- Initialize inspectable object: add "Inspect" action to the object. When a player activates it, full-screen detail of the objects is shown.
- Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [inspectable, textureInfos, fullScreenText, soundName] call BIS_fnc_initInspectable
- Parameters:
- inspectable: Object - object on which the action is added
- textureInfos: can be one of the following:
- String - texture path
- Array - [texture, index, aspectRatio]:
- texture: String - texture path
- index: Number - (Optional, default 0) index on which the texture will be mapped on the object using setObjectTexture. Use -1 to ignore.
- aspectRatio: Number - (Optional, default -1) texture aspect ratio. 0.5 means width will be 0.5 of the height. -1 means texture default.
- Boolean - true to instantly show the inspectable full-screen preview (following params are then ignored)
- fullScreenText: String - text to be shown after clicking on READ button. Ideally localized.
- soundName: String - sound played when entering full-screen preview. Sould be defined in CfgSounds.
- Return Value:
- Nothing
Examples
- Example 1:
- [myLeaflet, "#(argb,8,8,3)color(1,0,1,1)", "This is some Magic Pink"] call BIS_fnc_initInspectable; // initialize
- Example 2:
Additional Information
Notes
-
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