BIS fnc initInspectable: Difference between revisions

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{{Function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.76


|1.76
|gr1= Interaction


|gr1 = Interaction
|descr= Initialize inspectable object: add "Inspect" action to the object. When a player activates it, full-screen detail of the objects is shown.


| Initialize inspectable object: add "Inspect" action to the object. When a player activates it, full-screen detail of the objects is shown.
|s1= [inspectable, textureInfos, fullScreenText, soundName] call [[BIS_fnc_initInspectable]]
 
| [inspectable, textureInfos, fullScreenText, soundName] call [[BIS_fnc_initInspectable]]


|p1= inspectable: [[Object]] - object on which the action is added
|p1= inspectable: [[Object]] - object on which the action is added
Line 25: Line 24:
|p4= soundName: [[String]] - sound played when entering full-screen preview. Sould be defined in [[Description.ext#CfgSounds|CfgSounds]].
|p4= soundName: [[String]] - sound played when entering full-screen preview. Sould be defined in [[Description.ext#CfgSounds|CfgSounds]].


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[myLeaflet, "#(argb,8,8,3)color(1,0,1,1)", "This is some Magic Pink"] [[call]] [[BIS_fnc_initInspectable]]; {{codecomment|// Initialize}}</code>
|x1= <sqf>[myLeaflet, "#(argb,8,8,3)color(1,0,1,1)", "This is some Magic Pink"] call BIS_fnc_initInspectable; // initialize</sqf>


|x2= <code>[myLeaflet, [[true]]] [[call]] [[BIS_fnc_initLeaflet]]; {{codecomment|// Show preview instantly}}</code>
|x2= <sqf>[myLeaflet, true] call BIS_fnc_initLeaflet; // Show preview instantly</sqf>
 
| [[BIS_fnc_holdActionAdd]], [[BIS_fnc_holdActionRemove]]


|seealso= [[BIS_fnc_holdActionAdd]] [[BIS_fnc_holdActionRemove]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:initInspectable}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:initInspectable}}]]

Latest revision as of 11:46, 6 May 2022

Hover & click on the images for description

Description

Description:
Initialize inspectable object: add "Inspect" action to the object. When a player activates it, full-screen detail of the objects is shown.
Execution:
call
Groups:
Interaction

Syntax

Syntax:
[inspectable, textureInfos, fullScreenText, soundName] call BIS_fnc_initInspectable
Parameters:
inspectable: Object - object on which the action is added
textureInfos: can be one of the following:
  • String - texture path
  • Array - [texture, index, aspectRatio]:
    • texture: String - texture path
    • index: Number - (Optional, default 0) index on which the texture will be mapped on the object using setObjectTexture. Use -1 to ignore.
    • aspectRatio: Number - (Optional, default -1) texture aspect ratio. 0.5 means width will be 0.5 of the height. -1 means texture default.
  • Boolean - true to instantly show the inspectable full-screen preview (following params are then ignored)
fullScreenText: String - text to be shown after clicking on READ button. Ideally localized.
soundName: String - sound played when entering full-screen preview. Sould be defined in CfgSounds.
Return Value:
Nothing

Examples

Example 1:
[myLeaflet, "#(argb,8,8,3)color(1,0,1,1)", "This is some Magic Pink"] call BIS_fnc_initInspectable; // initialize
Example 2:
[myLeaflet, true] call BIS_fnc_initLeaflet; // Show preview instantly

Additional Information

See also:
BIS_fnc_holdActionAdd BIS_fnc_holdActionRemove

Notes

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