posScreenToWorld: Difference between revisions

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|r1= [[Array]] - world position in format [x,y,0]
|r1= [[Array]] - world position in format [x,y,0]


|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code>
|x1= <code>_worldCoord = _control posScreenToWorld _ScreenCoord;</code>


|x2= <code>_worldCoord = _control [[posScreenToWorld]] [_x, _y];</code>
|x2= <code>_worldCoord = _control posScreenToWorld [_x, _y];</code>


|x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code>
|x3= <code>_worldCoord = _control posScreenToWorld [0.5, 0.5];</code>


|seealso= [[posWorldToScreen]] [[ctrlMapScreenToWorld]] [[ctrlMapWorldToScreen]]
|seealso= [[posWorldToScreen]] [[ctrlMapScreenToWorld]] [[ctrlMapWorldToScreen]]

Revision as of 11:12, 12 May 2022

Hover & click on the images for description

Description

Description:
Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to it.
Groups:
Positions

Syntax

Syntax:
map posScreenToWorld [x, y]
Parameters:
map: Control - map control
x: Number - screen X
y: Number - screen Y
Return Value:
Array - world position in format [x,y,0]

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreen ctrlMapScreenToWorld ctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 7, 2007 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands. _x = returnArray select 0; _y = returnArray select 1;