unitPos: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[String]] | |r1= [[String]] | ||
|x1= <code>hint str | |x1= <code>hint str unitPos _unit;</code> | ||
|mp= Unit pos set by [[setUnitPosWeak]] is not returned for remote (non-local) units. | |mp= Unit pos set by [[setUnitPosWeak]] is not returned for remote (non-local) units. |
Revision as of 11:19, 12 May 2022
Description
- Description:
- Return the unit position rules.
The return value is always "Auto" unless the unit has gotten a setUnitPos command. In that case the value is the last stance the unit was ordered to.
Available modes are listed at setUnitPos. - Multiplayer:
- Unit pos set by setUnitPosWeak is not returned for remote (non-local) units.
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
hint str unitPos _unit;
Additional Information
- See also:
- setUnitPos setUnitPosWeak stance pose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control