vehicleVarName: Difference between revisions

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m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1")
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};
};


{{cc|Example}}
// Example
myGroup = [[group]] [[player]];
myGroup = [[group]] [[player]];
aGroup = [[group]] [[player]];
aGroup = [[group]] [[player]];
[[hint]] [[str]] ([[group]] [[player]] [[call]] KK_fnc_objectVarNames); {{cc|["agroup", "mygroup"]}}</code>
[[hint]] [[str]] ([[group]] [[player]] [[call]] KK_fnc_objectVarNames); // ["agroup", "mygroup"]</code>
}}
}}

Revision as of 11:26, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleVarName object
Parameters:
object: Object
Return Value:
String - Variable name, if none was set, "" is returned

Examples

Example 1:
hint vehicleVarName player;

Additional Information

See also:
setVehicleVarName BIS_fnc_objectVar

Notes

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